SVG rendering¶
The chess.svg
module renders SVG Tiny images (mostly for IPython/Jupyter
Notebook integration). The piece images by
Colin M.L. Burnett are triple
licensed under the GFDL, BSD and GPL.
-
chess.svg.
piece
(piece, size=None)¶ Renders the given
chess.Piece
as an SVG image.>>> import chess >>> import chess.svg >>> >>> from IPython.display import SVG >>> >>> SVG(chess.svg.piece(chess.Piece.from_symbol("R")))
-
chess.svg.
board
(board=None, squares=None, flipped=False, coordinates=True, lastmove=None, check=None, arrows=(), size=None, style=None)¶ Renders a board with pieces and/or selected squares as an SVG image.
Parameters: - board – A
chess.BaseBoard
for a chessboard with pieces orNone
(the default) for a chessboard without pieces. - squares – A
chess.SquareSet
with selected squares. - flipped – Pass
True
to flip the board. - coordinates – Pass
False
to disable coordinates in the margin. - lastmove – A
chess.Move
to be highlighted. - check – A square to be marked as check.
- arrows – A list of
Arrow
objects like[chess.svg.Arrow(chess.E2, chess.E4)]
or a list of tuples like[(chess.E2, chess.E4)]
. An arrow from a square pointing to the same square is drawn as a circle, like[(chess.E2, chess.E2)]
. - size – The size of the image in pixels (e.g.,
400
for a 400 by 400 board) orNone
(the default) for no size limit. - style – A CSS stylesheet to include in the SVG image.
>>> import chess >>> import chess.svg >>> >>> from IPython.display import SVG >>> >>> board = chess.Board("8/8/8/8/4N3/8/8/8 w - - 0 1") >>> squares = board.attacks(chess.E4) >>> SVG(chess.svg.board(board=board, squares=squares))
- board – A