SVG rendering (experimental)¶
This module renders SVGs (mostly for IPython integration). Pieces images are copyright Colin M.L. Burnett and licensed under GFDL & BSD & GPL.
-
chess.svg.
piece
(piece)¶ Renders the given
chess.Piece
as an SVG.>>> chess.svg.piece(chess.Piece.from_symbol("R"))
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chess.svg.
board
(board=None, squares=None, flipped=False, coordinates=True, lastmove=None, check=None, size=400, style=None, pre='', post='')¶ Renders a board with pieces and/or selected squares as an SVG.
Parameters: - board – A
chess.BaseBoard
with pieces orNone
. - squares – A
chess.SquareSet
with selected squares. - flipped – Pass
True
to flip the board. - coordinates – Pass
False
to disable coordinates in the margin. - lastmove – A
chess.Move
to be highlighted. - check – A square to be marked as check.
- size – The width and height of the image.
- style – CSS to use instead of the default stylesheet.
Custom verbatim XML can be added before (pre) and after (post) all elements.
>>> board = chess.Board("8/8/8/8/4N3/8/8/8 w - - 0 1") >>> squares = board.attacks(chess.E4) >>> chess.svg.board(board=board, squares=squares)
- board – A