Core

Colors

Constants for the side to move or the color of a piece.

chess.WHITE = True
chess.BLACK = False

You can get the opposite color using not color.

Piece types

chess.PAWN = 1
chess.KNIGHT = 2
chess.BISHOP = 3
chess.ROOK = 4
chess.QUEEN = 5
chess.KING = 6

Squares

chess.A1 = 0
chess.B1 = 1

and so on to

chess.G8 = 62
chess.H8 = 63
chess.SQUARES = [chess.A1, chess.B1, ..., chess.G8, chess.H8]
chess.SQUARE_NAMES = ['a1', 'b1', ..., 'g8', 'h8']
chess.FILE_NAMES = ['a', 'b', ..., 'g', 'h']
chess.RANK_NAMES = ['1', '2', ..., '7', '8']
chess.square(file_index, rank_index)

Gets a square number by file and rank index.

chess.square_file(square)

Gets the file index of the square where 0 is the a file.

chess.square_rank(square)

Gets the rank index of the square where 0 is the first rank.

chess.square_distance(a, b)

Gets the distance (i.e. the number of king steps) from square a to b.

chess.square_mirror(square)

Mirrors the square vertically.

Pieces

class chess.Piece(piece_type, color)

A piece with type and color.

piece_type

The piece type.

color

The piece color.

symbol()

Gets the symbol P, N, B, R, Q or K for white pieces or the lower-case variants for the black pieces.

unicode_symbol(invert_color=False)

Gets the unicode character for the piece.

classmethod from_symbol(symbol)

Creates a piece instance from a piece symbol.

Raises:ValueError if the symbol is invalid.

Moves

class chess.Move(from_square, to_square, promotion=None, drop=None)

Represents a move from a square to a square and possibly the promotion piece type.

Drops and null moves are supported.

from_square

The source square.

to_square

The target square.

promotion

The promotion piece type.

uci()

Gets an UCI string for the move.

For example a move from A7 to A8 would be a7a8 or a7a8q if it is a promotion to a queen.

The UCI representatin of null moves is 0000.

classmethod from_uci(uci)

Parses an UCI string.

Raises:ValueError if the UCI string is invalid.
classmethod null()

Gets a null move.

A null move just passes the turn to the other side (and possibly forfeits en passant capturing). Null moves evaluate to False in boolean contexts.

>>> bool(chess.Move.null())
False

Board

chess.STARTING_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'

The FEN of the standard chess starting position.

chess.STARTING_BOARD_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR'

The board part of the FEN of the standard chess starting position.

class chess.Board(fen='rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', chess960=False)

A BaseBoard and additional information representing a chess position.

Provides move generation, validation, parsing, attack generation, game end detection, move counters and the capability to make and unmake moves.

The board is initialized to the standard chess starting position, unless otherwise specified in the optional fen argument. If fen is None an empty board is created.

Optionally supports chess960. In Chess960 castling moves are encoded by a king move to the corresponding rook square. Use chess.Board.from_chess960_pos() to create a board with one of the Chess960 starting positions.

turn

The side to move.

castling_rights

Bitmask of the rooks with castling rights.

>>> white_castle_kingside = board.castling_rights & chess.BB_H1

Also see has_castling_rights(), has_kingside_castling_rights(), has_queenside_castling_rights(), has_chess960_castling_rights(), clean_castling_rights() and set_castling_fen().

ep_square

The potential en passant square on the third or sixth rank or None.

Use has_legal_en_passant() to test if en passant capturing would actually be possible on the next move.

fullmove_number

Counts move pairs. Starts at 1 and is incremented after every move of the black side.

halfmove_clock

The number of half moves since the last capture or pawn move.

chess960

Whether the board is in Chess960 mode. In Chess960 castling moves are represented as king moves to the corresponding rook square.

legal_moves = LegalMoveGenerator(self)

A dynamic list of legal moves.

The following operations do not just generate everything but map to more efficient methods.

>>> len(board.legal_moves)
20
>>> bool(board.legal_moves)
True
>>> move in board.legal_moves
True

Wraps generate_legal_moves() and is_legal().

A dynamic list of pseudo legal moves, much like the legal move list.

Pseudo legal moves might leave or put the king in check, but are otherwise valid. Null moves are not pseudo legal. Castling moves are only included if they are completely legal.

Wraps generate_pseudo_legal_moves() and is_pseudo_legal().

move_stack

The move stack. Use Board.push(), Board.pop(), Board.peek() and Board.clear_stack() for manipulation.

reset()

Restores the starting position.

clear()

Clears the board.

Resets move stacks and move counters. The side to move is white. There are no rooks or kings, so castling rights are removed.

In order to be in a valid status() at least kings need to be put on the board.

clear_stack()

Clears the move stack.

is_attacked_by(color, square)

Checks if the given side attacks the given square.

Pinned pieces still count as attackers. Pawns that can be captured en passant are attacked.

attackers(color, square)

Gets a set of attackers of the given color for the given square.

Pinned pieces still count as attackers.

Returns a set of squares.

attacks(square)

Gets a set of attacked squares from a given square.

There will be no attacks if the square is empty. Pinned pieces are still attacking other squares.

Returns a set of squares.

pin(color, square)

Detects an absolute pin (and its direction) of the given square to the king of the given color.

>>> board = chess.Board("rnb1k2r/ppp2ppp/5n2/3q4/1b1P4/2N5/PP3PPP/R1BQKBNR w KQkq - 3 7")
>>> board.is_pinned(chess.WHITE, chess.C3)
True
>>> direction = board.pin(chess.WHITE, chess.C3)
>>> direction
SquareSet(0b0000000000000000000000000000000100000010000001000000100000010000)
>>> print(direction)
. . . . . . . .
. . . . . . . .
. . . . . . . .
1 . . . . . . .
. 1 . . . . . .
. . 1 . . . . .
. . . 1 . . . .
. . . . 1 . . .

Returns a set of squares that mask the rank, file or diagonal of the pin. If there is no pin, then a mask of the entire board is returned.

is_pinned(color, square)

Detects if the given square is pinned to the king of the given color.

is_check()

Returns if the current side to move is in check.

is_into_check(move)

Checks if the given move would leave the king in check or put it into check. The move must be at least pseudo legal.

was_into_check()

Checks if the king of the other side is attacked. Such a position is not valid and could only be reached by an illegal move.

is_variant_end()

Checks if the game is over due to a special variant end condition.

Note for example that stalemate is not considered a variant-specific end condition (this method will return False), yet it can have a special result in suicide chess (any of is_variant_loss(), is_variant_win(), is_variant_draw() might return True).

is_variant_loss()

Checks if a special variant-specific loss condition is fulfilled.

is_variant_win()

Checks if a special variant-specific win condition is fulfilled.

is_variant_draw()

Checks if a special variant-specific drawing condition is fulfilled.

is_game_over(claim_draw=False)

Checks if the game is over due to checkmate, stalemate, insufficient mating material, the seventyfive-move rule or fivefold repetition.

The game is not considered to be over by threefold repetition or the fifty-move rule, unless claim_draw is given.

result(claim_draw=False)

Gets the game result.

1-0, 0-1 or 1/2-1/2 if the game is over. Otherwise the result is undetermined: *.

is_checkmate()

Checks if the current position is a checkmate.

is_stalemate()

Checks if the current position is a stalemate.

is_insufficient_material()

Checks for a draw due to insufficient mating material.

is_seventyfive_moves()

Since the first of July 2014 a game is automatically drawn (without a claim by one of the players) if the half move clock since a capture or pawn move is equal to or grather than 150. Other means to end a game take precedence.

is_fivefold_repetition()

Since the first of July 2014 a game is automatically drawn (without a claim by one of the players) if a position occurs for the fifth time on consecutive alternating moves.

can_claim_draw()

Checks if the side to move can claim a draw by the fifty-move rule or by threefold repetition.

can_claim_fifty_moves()

Draw by the fifty-move rule can be claimed once the clock of halfmoves since the last capture or pawn move becomes equal or greater to 100 and the side to move still has a legal move they can make.

can_claim_threefold_repetition()

Draw by threefold repetition can be claimed if the position on the board occured for the third time or if such a repetition is reached with one of the possible legal moves.

push(move)

Updates the position with the given move and puts it onto a stack.

>>> Nf3 = chess.Move.from_uci("g1f3")
>>> board.push(Nf3)  # Make the move
>>> board.pop()  # Unmake the last move
Move.from_uci('g1f3')

Null moves just increment the move counters, switch turns and forfeit en passant capturing.

Warning:Moves are not checked for legality.
pop()

Restores the previous position and returns the last move from the stack.

peek()

Gets the last move from the move stack.

Checks if there is a legal en passant capture.

fen(promoted=False)

Gets the FEN representation of the position.

A FEN string (e.g. rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1) consists of the position part (board_fen()), the turn, the castling part (castling_xfen()), a relevant en passant square (ep_square, has_legal_en_passant()), the halfmove clock and the fullmove number.

Optionally designates promoted pieces with a ~ before their symbol.

shredder_fen(promoted=False)

Gets the Shredder FEN representation of the position.

Castling rights are encoded by the file of the rook. The starting castling rights in normal chess are HAha.

Use castling_shredder_fen() to get just the castling part.

Optionally designates promoted pieces with a ~ before their symbol.

set_fen(fen)

Parses a FEN and sets the position from it.

Raises:ValueError if the FEN string is invalid.
set_castling_fen(castling_fen)

Sets castling rights from a string in FEN notation like Qqk.

chess960_pos(ignore_turn=False, ignore_castling=False, ignore_counters=True)

Gets the Chess960 starting position index between 0 and 956 or None if the current position is not a Chess960 starting position.

By default white to move (ignore_turn) and full castling rights (ignore_castling) are required, but move counters (ignore_counters) are ignored.

epd(shredder_fen=False, promoted=False, **operations)

Gets an EPD representation of the current position.

EPD operations can be given as keyword arguments. Supported operands are strings, integers, floats and moves and lists of moves and None. All other operands are converted to strings.

A list of moves for pv will be interpreted as a variation. All other move lists are interpreted as a set of moves in the current position.

hmvc and fmvc are not included by default. You can use:

>>> board.epd(hmvc=board.halfmove_clock, fmvc=board.fullmove_number)
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - hmvc 0; fmvc 1;'
set_epd(epd)

Parses the given EPD string and uses it to set the position.

If present the hmvc and the fmvn are used to set the half move clock and the fullmove number. Otherwise 0 and 1 are used.

Returns a dictionary of parsed operations. Values can be strings, integers, floats or move objects.

Raises:ValueError if the EPD string is invalid.
san(move)

Gets the standard algebraic notation of the given move in the context of the current position.

There is no validation. It is only guaranteed to work if the move is legal or a null move.

variation_san(variation)

Given a sequence of moves, return a string representing the sequence in standard algebraic notation (e.g. “1. e4 e5 2. Nf3 Nc6” or “37...Bg6 38. fxg6”).

ValueError will be thrown if any moves in the sequence are illegal.

This board will not be modified as a result of calling this.

parse_san(san)

Uses the current position as the context to parse a move in standard algebraic notation and return the corresponding move object.

The returned move is guaranteed to be either legal or a null move.

Raises:ValueError if the SAN is invalid or ambiguous.
push_san(san)

Parses a move in standard algebraic notation, makes the move and puts it on the the move stack.

Returns the move.

Raises:ValueError if neither legal nor a null move.
uci(move, chess960=None)

Gets the UCI notation of the move.

chess960 defaults to the mode of the board. Pass True to force UCI_Chess960 mode.

parse_uci(uci)

Parses the given move in UCI notation.

Supports both UCI_Chess960 and standard UCI notation.

The returned move is guaranteed to be either legal or a null move.

Raises:ValueError if the move is invalid or illegal in the current position (but not a null move).
push_uci(uci)

Parses a move in UCI notation and puts it on the move stack.

Returns the move.

Raises:ValueError if the move is invalid or illegal in the current position (but not a null move).
is_en_passant(move)

Checks if the given pseudo-legal move is an en passant capture.

is_capture(move)

Checks if the given pseudo-legal move is a capture.

is_zeroing(move)

Checks if the given pseudo-legal move is a capture or pawn move.

is_castling(move)

Checks if the given pseudo-legal move is a castling move.

is_kingside_castling(move)

Checks if the given pseudo-legal move is a kingside castling move.

is_queenside_castling(move)

Checks if the given pseudo-legal move is a queenside castling move.

clean_castling_rights()

Returns valid castling rights filtered from castling_rights.

has_castling_rights(color)

Checks if the given side has castling rights.

has_kingside_castling_rights(color)

Checks if the given side has kingside (that is h-side in Chess960) castling rights.

has_queenside_castling_rights(color)

Checks if the given side has queenside (that is a-side in Chess960) castling rights.

has_chess960_castling_rights()

Checks if there are castling rights that are only possible in Chess960.

status()

Gets a bitmask of possible problems with the position.

Move making, generation and validation are only guaranteed to work on a completely valid board.

STATUS_VALID for a completely valid board.

Otherwise bitwise combinations of: STATUS_NO_WHITE_KING, STATUS_NO_BLACK_KING, STATUS_TOO_MANY_KINGS, STATUS_TOO_MANY_WHITE_PAWNS, STATUS_TOO_MANY_BLACK_PAWNS, STATUS_PAWNS_ON_BACKRANK, STATUS_TOO_MANY_WHITE_PIECES, STATUS_TOO_MANY_BLACK_PIECES, STATUS_BAD_CASTLING_RIGHTS, STATUS_INVALID_EP_SQUARE, STATUS_OPPOSITE_CHECK, STATUS_EMPTY, STATUS_RACE_CHECK, STATUS_RACE_OVER, STATUS_RACE_MATERIAL.

is_valid()

Checks if the board is valid.

Move making, generation and validation are only guaranteed to work on a completely valid board.

See status() for details.

zobrist_hash(array=None)

Returns a Zobrist hash of the current position.

A zobrist hash is an exclusive or of pseudo random values picked from an array. Which values are picked is decided by features of the position, such as piece positions, castling rights and en passant squares. For this implementation an array of 781 values is required.

The default behaviour is to use values from POLYGLOT_RANDOM_ARRAY, which makes for hashes compatible with polyglot opening books.

classmethod empty(chess960=False)

Creates a new empty board. Also see clear().

classmethod from_epd(epd, chess960=False)

Creates a new board from an EPD string. See set_epd().

Returns the board and the dictionary of parsed operations as a tuple.

class chess.BaseBoard(board_fen='rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR')

A board representing the position of chess pieces. See Board for a full board with move generation.

The board is initialized to the standard chess starting position, unless otherwise specified in the optional board_fen argument. If board_fen is None an empty board is created.

clear_board()

Clears the board.

pieces(piece_type, color)

Gets pieces of the given type and color.

Returns a set of squares.

piece_at(square)

Gets the piece at the given square.

piece_type_at(square)

Gets the piece type at the given square.

remove_piece_at(square)

Removes the piece from the given square. Returns the Piece or None if the square was already empty.

set_piece_at(square, piece, promoted=False)

Sets a piece at the given square.

An existing piece is replaced. Setting piece to None is equivalent to remove_piece_at().

board_fen(promoted=False)

Gets the board FEN.

set_board_fen(fen)

Parses a FEN and sets the board from it.

Raises:ValueError if the FEN string is invalid.
set_chess960_pos(sharnagl)

Sets up a Chess960 starting position given its index between 0 and 959.

>>> board.set_chess960_pos(random.randint(0, 959))
chess960_pos()

Gets the Chess960 starting position index between 0 and 959 or None.

copy()

Creates a copy of the board.

classmethod empty()

Creates a new empty board. Also see clear_board().

classmethod from_chess960_pos(sharnagl)

Creates a new board, initialized to a Chess960 starting position. Also see set_chess960_pos().

Square sets

class chess.SquareSet(mask=0)

A set of squares.

>>> squares = chess.SquareSet(chess.BB_B1 | chess.BB_G1)
>>> squares
SquareSet(0b0000000000000000000000000000000000000000000000000000000001000010)
>>> print(squares)
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. 1 . . . . 1 .
>>> len(squares)
2
>>> bool(squares)
True
>>> chess.B1 in squares
True
>>> for square in squares:
...     # 1 -- chess.B1
...     # 6 -- chess.G1
...     print(square)
...
1
6
>>> list(squares)
[1, 6]

Square sets are internally represented by 64 bit integer masks of the included squares. Bitwise operations can be used to compute unions, intersections and shifts.

>>> int(squares)
66

Also supports common set operations like issubset(), issuperset(), union(), intersection(), difference(), symmetric_difference() and copy() as well as update(), intersection_update(), difference_update(), symmetric_difference_update() and clear().

Warning:Square sets can be used as dictionary keys, but do not modify them when doing this.
add(square)

Add a square to the set.

remove(square)

Remove a square from the set.

Raises:KeyError if the given square was not in the set.
discard(square)

Discards a square from the set.

pop()

Removes a square from the set and returns it.

Raises:KeyError on an empty set.
classmethod from_square(square)

Creates a SquareSet from a single square.

>>> chess.SquareSet.from_square(chess.A1) == chess.BB_A1:
True

Common integer masks are:

chess.BB_VOID = 0
chess.BB_ALL

Single squares:

chess.BB_SQUARES = [chess.BB_A1, chess.BB_B1, ..., chess.BB_G8, chess.BB_H8]

Ranks and files:

chess.BB_RANKS = [chess.BB_RANK_1, ..., chess.BB_RANK_8]
chess.BB_FILES = [chess.BB_FILE_A, ..., chess.BB_FILE_H]

Other masks:

chess.BB_LIGHT_SQUARES
chess.BB_DARK_SQUARES
chess.BB_BACKRANKS = chess.BB_RANK_1 | chess.BB_RANK_8